Texture mapping

Results: 345



#Item
301Computer hardware / Computing / Nvidia / 3D computer graphics / 3dfx Interactive / Texture mapping / Mipmap / Trilinear filtering / Rasterisation / Computer graphics / Texture filtering / Video cards

SST-1(a.k.a. Voodoo Graphics™) HIGH PERFORMANCE GRAPHICS ENGINE

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Source URL: www.voodooalert.de

Language: English - Date: 2009-12-13 17:34:42
302Oulu / Texture / Science / Chemistry / Physics / Computer vision / Local binary patterns / Texture mapping

The Local Binary Pattern Approach to Texture Analysis - Extensions and Applications

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Source URL: herkules.oulu.fi

Language: English - Date: 2003-07-29 01:14:49
3033D computer graphics / OpenGL / Video game development / Rasterisation / Clipping / Z-buffering / Spatial anti-aliasing / Texture mapping / Vertex / Computer graphics / Computing / Software

EnableClientState DisableClientState

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Source URL: www.opengl.org

Language: English - Date: 2004-10-26 20:07:18
304Imaging / Noise / Procedural generation / Perlin noise / Procedural texture / Shader / Level of detail / Texture mapping / Rendering / 3D computer graphics / Computer graphics / Fractals

ITB Journal A Survey of Procedural Techniques for City Generation

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Source URL: www.gamesitb.com

Language: English - Date: 2012-11-25 10:10:15
305Volume rendering / Rendering / Spatial anti-aliasing / Z-buffering / Hidden surface determination / Texture mapping / Rasterisation / Supersampling / Mipmap / Computer graphics / 3D computer graphics / Imaging

Surfels: Surface Elements as Rendering Primitives The Harvard community has made this article openly available.

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Source URL: dash.harvard.edu

Language: English - Date: 2010-05-27 03:41:07
306Weber / Texture mapping / UVW mapping / Numerology

Miller - Bravais or Weber indices 1.

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Source URL: cimewww.epfl.ch

Language: English - Date: 2011-08-24 09:24:53
307Texture filtering / Texture mapping / Area / Texel / Bilinear filtering / Computer graphics / Digital geometry / Summed area table

Summed Area Tables using Graphics Hardware Simon Green, NVIDIA

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Source URL: www.nvidia.com

Language: English - Date: 2003-03-10 18:25:01
308Surfaces / Curvature / Riemannian geometry / Parametric surface / Normal / Second fundamental form / Metric tensor / Tangent / Derivative / Geometry / Mathematical analysis / Differential geometry

The Differential Geometry of Texture Mapping and Shading

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Source URL: www.realitypixels.com

Language: English - Date: 2011-01-27 17:21:32
309Heat transfer / Texture mapping / Valve Corporation / Radiosity / Normal mapping / Bump mapping / Source / Shading / Book:3D Rendering / Computer graphics / 3D computer graphics / Virtual reality

Half-Life 2 / Source Shading

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Source URL: www2.ati.com

Language: English - Date: 2006-04-19 11:23:56
310Optics / Virtual reality / Radiometry / Rendering / Phong reflection model / Texture mapping / Blinn–Phong shading model / Bidirectional reflectance distribution function / Polynomial texture mapping / Computer graphics / 3D computer graphics / Shading

Polynomial Texture Maps Tom Malzbender, Dan Gelb, Hans Wolters Hewlett-Packard Laboratories

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Source URL: www.hpl.hp.com

Language: English - Date: 2001-05-15 18:50:26
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